Surviving a few nights in Kirisaku will require an understanding of movement. The cramped corridors and labyrinthine level designs don't help, either. They constantly respawn, with every intention to assail the heroines and waste their precious time. Though animated corpses are easily dispatched, there are an infinite number of them. Most of them require the player to reach a specific destination, or find key cards hidden in the school's many classrooms. Only a few of this game's 50+ stages involve eradicating the undead menace. The time limit is the threat, zombies are just an obstacle. It'd be quite the exaggeration to claim that School Girl/Zombie Hunter is as deep, nuanced, or well-designed as the 2006 classic, but at the very least it shares the same basic principle. Either the player learns to work efficiently, finding the quickest path around or through the hordes, or they give up and wait for the dumbed-down sequels. In a way, the living dead are an unstoppable force of nature. Deadlines were strict, and failing to meet them would result in dire consequences. Sure, there was amusement in finding all of the different ways to kill the walking dead, but the real focus of the game was on time management. To this day, the one title that stands above them all is still the original Dead Rising. It's just a constant stream of mindless shooters. There is an overabundance of them, and most don't do anything interesting with the concept. Admittedly, this critic has a love/hate relationship with zombie videogames.
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